The brew between Unity supporting Vulkan for Oculus Quest has brought good news for Gaming developers. Unity Game Engine that powers the maximum number of Oculus Store apps now
Updated on July 19, 2022
The brew between Unity supporting Vulkan for Oculus Quest has brought good news for Gaming developers.
Unity Game Engine that powers the maximum number of Oculus Store apps now supports Vulkan Graphics API with Oculus Quest. A continuous practice that is also strengthening unity app development for the people with mobile app gaming ideas.
Coming back to Vulkan- a successor to OpenGL, is an industry-standard graphics API that has been in use for over two decades. On the other hand, OpenGL which is managed and controlled by an open industry is somewhat similar to DirectX up to version 11 and is cross-platform.
Moving on, Vulkan is a “Low Level” graphics API, a little like Metal for Apple Hardware and DX12 for Windows. The APIs are the blessing in disguise for developers to get more direct access to the hardware, unlike the previous graphics APIs. These APIs move many tasks directly from the GPU driver to the gaming engine.
Vulkan is made to take multi-core CPU advantage, something which was not a relevant factor during the time of OpenGL creation. Furthermore, the Oculus Quest got four mail CPU cores, in which three are dedicated to games.
The version Unity 2019.3 supports Vulkan on Quest but the current Oculus Integration for Unity does not do the same.
It is happening due to a check whether Vulkan is perfectly enabled or not, which can be further bypassed by commenting it out.
With the passage of time, the increase in Vulkan’s performance and improvement can be traced for further updates.